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Autor/inn/en | Axelsson, Anton; Andersson, Richard; Gulz, Agneta |
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Titel | Scaffolding Executive Function Capabilities via Play-&-Learn Software for Preschoolers |
Quelle | In: Journal of Educational Psychology, 108 (2016) 7, S.969-981 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0022-0663 |
DOI | 10.1037/edu0000099 |
Schlagwörter | Executive Function; Play; Computer Software; Preschool Children; Educational Games; Visual Stimuli; Pretests Posttests; Young Children; Eye Movements; Gender Differences; Foreign Countries; Technology Integration; Technology Uses in Education; Preschool Teachers; Inhibition; Attention; Computer Assisted Instruction; Teaching Methods; Sweden Spiel; Pre-school age; Preschool age; Child; Children; Pre-school education; Preschool education; Vorschulalter; Kind; Kinder; Vorschulkind; Vorschulkinder; Vorschulerziehung; Vorschule; Educational game; Lernspiel; Frühe Kindheit; Augenbewegung; Geschlechterkonflikt; Ausland; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Erzieher; Erzieherin; Kindergärtnerin; Hemmung; Aufmerksamkeit; Computer based training; Computerunterstützter Unterricht; Teaching method; Lehrmethode; Unterrichtsmethode; Schweden |
Abstract | Educational software in the form of games or so called "computer assisted intervention" for young children has become increasingly common receiving a growing interest and support. Currently there are, for instance, more than 1,000 iPad apps tagged for preschool. Thus, it has become increasingly important to empirically investigate whether these kinds of software actually provide educational benefits for such young children. The study presented in the present article investigated whether preschoolers have the cognitive capabilities necessary to benefit from a teachable-agent-based game of which pedagogical benefits have been shown for older children. The role of executive functions in children's attention was explored by letting 36 preschoolers (3;9--6;3 years) play a teachable-agent-based educational game and measure their capabilities to maintain focus on pedagogically relevant screen events in the presence of competing visual stimuli. Even though the participants did not succeed very well in an inhibition pretest, results showed that they nonetheless managed to inhibit distractions during game-play. It is suggested that the game context acts as a motivator that scaffolds more mature cognitive capabilities in young children than they exhibit during a noncontextual standardized test. The results further indicate gender differences in the development of these capabilities. (As Provided). |
Anmerkungen | American Psychological Association. Journals Department, 750 First Street NE, Washington, DC 20002. Tel: 800-374-2721; Tel: 202-336-5510; Fax: 202-336-5502; e-mail: order@apa.org; Web site: http://www.apa.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |